FumeFX ToonShader ??


#1

So I’m doing research on finding a clean procedural way to create “Cartoon Fire” for a big upcoming project. I’ve tried driving Fume in pFlow and using blobmesh then applying a toon shader to the geometry , I dont like the outcome of blobmesh and it seems slow and constricting.

I found that PhoenixFD has a Solid render option and it looks and works best but I’m trying to stick with FumeFX and pFlow; is there a way to get FumeFX to generate seamless Geometry?

Here is what PhoenixFD looks like which is the look im going for.


#2

I’d go with Krakatoa for that :slight_smile:


#3

Or Frost, which is significantly faster and more flexible than the BlobMesh. :slight_smile:
I am not crazy about the toon shading look I got out of Krakatoa and FumeFX, TBH.


#4

Fume->Krakatoa->Frost->fT :slight_smile: Somehting I was testing a little while back, you’ll have to forgive my not completely knowledgeable use of finalToon.

EDIT: and a quick render - http://vimeo.com/25069149

BTW for what it is worth, the toon bunnies were a pretty cool proof of concept with what you can do with KCM when you know what you are doing :slight_smile: Still trying working through what you did in the back of my head.


#5

Bobo Frost works perfect! Thanks for that! Yeah only using Krakatoa to save out as PRT and apply Frost, works so nice


#6

Johnny you the man, thanks for that. I’ve been just using Scanline’s Ink & Paint which does the job but looking at your FinalToon I think I might try that. You rock


#7

I have had some great results applying a toon look on post. You must have to render it out as toon for your app?


#8

I’ve been interested in this for a few years but never got around to doing it, post up some vids.

Great info as always peeps.


#9

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.