I’m working on a live-action fanfilm to use FumeFX among other things to aid in creating effects seen in the “Dragonball” Universe.
I Love FumeFX’s simplicity and straightforward controls and have little problem getting objects to simulate very nice “Ki” effects consisting of the Fuel and Fire types.
However, I’ve come to realize it would look much nicer to have Ki effects like the “aura” done with particles as nodes rather than having the effect engulf an object, and either way I’d use particle nodes in several other effects as well.
Now obviously a good, dense number of particles is preferable to cover the most area, but I’m running into serious problems as I test the effects in a controlled non-film environment.
Here’s a good example. I test a “Ki Blast” effect, which I hope to appear as a swirling, ethereal force appear from around the actor’s body, and be sucked and concentrated into his hand to form a dense collection of power, which is then thrown forward as an intense, yet vaporous “shell”.
How I would do this is to create a hemisphere that covers the actor’s immediate space, and in Particle Flow, tell articles to spawn at random within the sphere’s volume. A Gravity Space Warp at the actor’s hand sucks these particles into that area, where they die upon hitting a sphere at the center. A separate effect in the hand shows a pulsing, gathering light to mark the energy being harnessed there, and then when the blast is fired, there is a small white geometric object at the center trailing several particles around and behind it, perhaps aided with some other geometric shape nodes for style.
I’m not sure if it’s the number, or the gravity Daemon that helps pull the actual FumeFX voxels into the center, but 5 frames in I’m given a crash. I think it’s the Daemon rather than the particle number though, but I don’t really get why I’m getting a crash. I know, for FumeFX my machine is modest, but even so I shouldn’t imagine it’s quite THAT hurting for power.
My build is Windows XP 32 bit, with 2 Gigs DDR1 RAM, and an Athlon64 x2 3800, with a 512 meg GeForce 8800GT graphics card. I’d love to ascertain the full power I can’t get with 32 Bit, but I’d rather sit and pound sand than “upgrade” to Vista.
I have to imagine if the Daemon is crashing it, there must be a step in using it that I’m missing, but please, if you can help me at all, I beg you to come forward. I’d be extremely grateful.
Thank you for your time.
