Well, suffice it to say I’m new. I’ve been working around with After Effects for about two years now, and just recently got FumeFX. I was trying to render out an image to test the matte shadow material with the scanline renderer. (Unfortunately, I don’t have the means of getting a new renderer at the current time)
My findings were rather disappointing, the matte shadow material is making any voxels on top/in front of the material, 100% transparent. It doesn’t properly cast a shadow either, it looks like a very pixely, broken up colored cast, with no alpha at all.
Examples:

This one is just a very simple plane object under the voxels, standard material.

This is what happens when I change the plane material to matte shadow. Come to think of it, the concept of that strangely coloured shadow being cast, doesn’t make much sense to me, on account of there being a light source there to project shadows the opposite way.
All in all, I would greatly appreciate help on the matter, as I am ultimately stumped.
Thanks in advance.


