FumeFX fire simulation



I’m working with version 5.0 of FumeFX for 3dsMax and I’m trying to simulate a flamethrower… I have seen and followed nearly 10 different tutoriales and I have a big issue with my fire and pflow in every single simulation I make. The problem is that if the pflow source is animated as to give the flamethrower some motion, the fire won’t “respect” that motion and it looks kind of segmented. What I mean is, there is a remaining fire line for every frame the pflow source moves. All tutorials I’ve seen were made using version 3.5 of FumeFX, I don’t know if something changed from verison to version and if I’m missing something very important.