Hi,
Is there a way to create smoke or fire with colors from particles system or an object.
For example, if I want to make Earth disappear with a smoke effect, I want my smoke to get the colors of the map I applied on the object.
Any clue ?
I couldn’t find any option to do that. We cannot assign a map to the voxels, we cannot put a map in the color channel, and we cannot do a camera map on the grid…
The only way to do that is, to me, create multiple FFX grids with unique color. But it’s hard to imagine on a complex model, like a character, creature…

