Hey all Fumers, I need to create the effect of smoke billowing up from a source in a floor, but the smoke needs to be heavy so that it “spills” out along the floor radially, yet it needs to have a billowy look to it, like one might find in a massive explosion or a cloud.
My problem is not the animation of the smoke, but getting it to look billowy and maintain said billowiness. In an explosive plume, the smoke billows and then dissipates, and continues to do so over time repeatedly. But in an explosion, the smoke is rising. In my case, I just want the smoke to rise up about a foot off the ground, then fall down around itself and “pour” out toward the edges of the sim box, all the while maintain a “puffy cloud” billowy look.
Basically, instead of creating a plume of billowy smoke that is rising, how can I make it go out radially without rising much at all, and still be billowy? Everything I do has it thinning out.

