FUME Post Retime Fickering.


#1

Hey All,

I just completed a great simulation, did a wavelet at 2, then post processed to retime it slower by 50%. However after rendering I get a brightness flickering every other frame…anyone know what may be happening?

Thanks!


#2

You just interpolated 100% of your frames to create 100% more frames. You did it in right order but slowing down is iffy especially by half (retime is much better at speeding up or minor slowdown), you just made up a frame for every frame with data from its nearest neighbor and that is only as accurate as the algorithm. I would try retiming in comp instead if you want to slow down that much.


#3

Hey Johhny, thanks for the response. I haven’t done any testing, but I thought reduction of speed in post by 50% wasn’t too big a deal as I recently saw an FXPhd tutorial by Alan McKay and he selected a frame range and post processed by a setting of .2 !

I didn’t see a clear version of the render though and his might have been flickering too!..:slight_smile:

I’ll set it higher and see what happens…


#4

try to turn of illumination map, fumefx lights properties, the rendering takes longer but maybe it helps


#5

Also if you have Afterburn installed by any chance make sure you use the new AfterFlics license server. Ther is a reported flickering issue related to the old license server.


#6

Nah, it is an Illumination+Retime slower issue. I can’t yet test it on the latest build due to a bug.

EDIT: Illumination is not really the right word, it is more like the emission from fire that is the issue.


#7

I totally agree with John but its not just emission from fire + Retime issue…I got it with just smoke too. What I found is you get it when you have scattering on with bit of value to smoke. The AFlics license bug fix is not the answer here. I ran up with this very same thing recently and am on the latest release.


#8

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