Fume FX on Maya !!!


#110

i found an solution for guys who couldnt manage to render with mr :slight_smile:

its simple, and this is for maya 2014 solution,

as we all know, mr is now separated from maya install and location of mr is in program files/autodesk

so when fumefx installs shaders for mr, installer copy them to maya/mentalrayForMaya2014

but for some reason mr cant see this location…

all u need to do is to copy from mentalrayForMaya2014 dir shaders directory to c:\Program Files\Autodesk\mentalrayForMaya2014\ or where ur mr location is :slight_smile: and have fun

hope this helps

cheers


#111

Hey guys. Do the company offer trial version of this plugin?


#112

well you will have to send an email and ask them, its possible :wink:

cheers


#113

Has anyone managed to get motion blur working? I’m noticing a little difference when I have it enabled, but nowhere near the amount I would expect.


#114

Thanks! I´ll try.


#115

Anybody here running Fume for Maya simulation licenses? I’m having some problems getting the wavelet extra detail channel to work command-line using a sim license. If I pull an interactive license, I don’t have the problem.

Just hoping somebody can confirm the issue exists.


#116

hm, didnt try, ill check…


#117

Turns out there is a issue with Fume and maya’s ascii format. Binary works fine. We’re hoping that and the cache file permission issues are resolved in a upcoming release. Authors are aware.


#118

oh cool, how come u use .ma? dont know but im a fan of binary formats :slight_smile:

great to know that fix will be resolved… thx for info

cheers


#119

.ma is often used for debugging purposes. It’s easy to just open it in a text editor and delete anything that may be causing problems, especially notoriously stubborn dirty nodes “cough…cough… dirty turtle nodes all over the place”

Also before there was the option to ignore version when opening a file, it was the go to way to enable file reads in differing versions of Maya.


#120

Is it possible to render fume with Vray? Are there any progress in doing this?


#121

Hey guys, I’ve run into a problem using arnold in fume:

If my grid is boundless it all simulates fine and looks fine in the GPU preview and the viewport, but when I render with Arnold it only renders what’s inside the original sized grid, not the resized, adaptive grid, and so cuts off everything outside… I’m having to make my grid massive in order to render it all, but that’s changing the whole shape of the simulation :confused:

Has anyone else had this issue?


#122

I thought fumefx only supports vray and mental ray for maya. or are you using max?


#123

Makes sense, the version you’re using in Arnold at the moment, was written before SitniSati, added the boundless grid settings.

This is a problem with the Fume MTOA translator plugin, not being aware of this new mode fune is capable of.

Please post this problem on the Afterworks support forums, they’re working on updates to the arnold shader at the moment for the first official release.

thanks
-j


#124

Is it possible to render out a FumeFX animation with GPU ?


#125

With GPU you can do only a “preview”.


#126

But it looks like the preview is very close to final render quality?

Why not allow a frame sequence to be GPU rendered ?

It would be very fast. Maybe insanely fast with new Nvidia cards… Even at HD


#127

I’m not sure if hardware preview quality is good enough.
You can try it out, just make a simple scene and render few frames with MR and hardware preview. And watch the difference, if the result will satisfy you.
It seems that hardware preview doesn’t do Alpha channel isn’t it? Correct me if I’m wrong.


#128

I never been able to render with MTOA yet, I think I need the FumeFX extension, but I don’t even have an extension folder in MTOA’s root. When I create it, I can’t even open Maya since it crashes everytime … Pretty weird.

Well for the moment I’m rendering with MentalRay and compositing the MTOA passes in Nuke when I need to. Makes a pretty good job :slight_smile:

Here’s one of my first try in FumeFX Maya :
https://www.youtube.com/watch?v=Kbsn2j6Dxyc


#129

i have problem with using wind inside fumefx maya.i used on Air fields wind for make some effects on my simulation.but its not working with Fumefx. anybody knows how to make wind effects in fumefx maya?
and another problem is in rendering with mentalray,i used collision for my object in FumeFX simulation is ok,but in render i can see my fire behind the object ! i dont know why and i tried with another objects and put inside my fume node to see in render but resluts were same
thankssss