scene is for maya 2014,
i didnt have any probl opening the scene…

Yeah I tried to open it in 2012 - as only there I got Fume installed. Strange though, that maya dodn’t give me any error when opening the scene file. That’s why I considered it empty.
i found an solution for guys who couldnt manage to render with mr 
its simple, and this is for maya 2014 solution,
as we all know, mr is now separated from maya install and location of mr is in program files/autodesk
so when fumefx installs shaders for mr, installer copy them to maya/mentalrayForMaya2014
but for some reason mr cant see this location…
all u need to do is to copy from mentalrayForMaya2014 dir shaders directory to c:\Program Files\Autodesk\mentalrayForMaya2014\ or where ur mr location is
and have fun
hope this helps
cheers
Has anyone managed to get motion blur working? I’m noticing a little difference when I have it enabled, but nowhere near the amount I would expect.
Anybody here running Fume for Maya simulation licenses? I’m having some problems getting the wavelet extra detail channel to work command-line using a sim license. If I pull an interactive license, I don’t have the problem.
Just hoping somebody can confirm the issue exists.
Turns out there is a issue with Fume and maya’s ascii format. Binary works fine. We’re hoping that and the cache file permission issues are resolved in a upcoming release. Authors are aware.
oh cool, how come u use .ma? dont know but im a fan of binary formats 
great to know that fix will be resolved… thx for info
cheers
.ma is often used for debugging purposes. It’s easy to just open it in a text editor and delete anything that may be causing problems, especially notoriously stubborn dirty nodes “cough…cough… dirty turtle nodes all over the place”
Also before there was the option to ignore version when opening a file, it was the go to way to enable file reads in differing versions of Maya.
Hey guys, I’ve run into a problem using arnold in fume:
If my grid is boundless it all simulates fine and looks fine in the GPU preview and the viewport, but when I render with Arnold it only renders what’s inside the original sized grid, not the resized, adaptive grid, and so cuts off everything outside… I’m having to make my grid massive in order to render it all, but that’s changing the whole shape of the simulation 
Has anyone else had this issue?
Makes sense, the version you’re using in Arnold at the moment, was written before SitniSati, added the boundless grid settings.
This is a problem with the Fume MTOA translator plugin, not being aware of this new mode fune is capable of.
Please post this problem on the Afterworks support forums, they’re working on updates to the arnold shader at the moment for the first official release.
thanks
-j
But it looks like the preview is very close to final render quality?
Why not allow a frame sequence to be GPU rendered ?
It would be very fast. Maybe insanely fast with new Nvidia cards… Even at HD