Fume Fx Forces


#1

Hi guys ,
This is my scene scenario…

Two characters are fighting with each other.
The first one throwing the fire on to the other guy (like fire extinguisher).
The second one sucks the fire thrown by first person.

I got the fire part working like fir extinguisher(using pflow ad fumefx).
I got stuck with the second part fire sucked by the villain.

any tips or workflow for the above would be helpfull…

thanks in advance


#2

Place a spherical wind with a lot of negative strength, and a source that sets fuel/smoke/temp around the wind to 0.


#3

Hi Glacierise,
Thank u for u r tips.
I tried u r method its working fine.

But i will explain more in detail ,

Distance between two character is 10 units.
Fire is traveling from 1st unit to 10th unit.
From unit 1 to 5 it should maintain a velocity (eg 5).
From unit 5 to 10 its velocity should be doubled(eg:10).
There should be change in velocity only in that particular area(between 5 and 10).

above scenario should be maintained throughout the scene.

any help.

thanks in advance


#4

You can use the falloff in the wind to do that. If not, you can use particles to give velocity to the voxels.


#5

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