Fume Fx-Dry Ice


#1

Hello,

I was asked to make a dry ice fog in a full cg short. I tried simple source and Pflow. I increased smoke density and gave the temperature a - value, so that the fog sticks to the ground. I turned on fluid mapping and put in some turbulence. For external forces I put in a gravity and a wind. But the 2 major problems that remain are that the fog looks still too puffy even when I crank up my grid scale, and the other one is that it doesn`t behave like liquid at all.
Here an image of what I like to achieve : http://img.fotocommunity.com/Spezial/Werbe-und-Produkt-fotografie/Trockeneisnebel-a22170532.jpg

I searched the forum for dry ice or liquid fog but didn`t find anything to this subject. I am great full for any hints or thoughts.

Thank you for reading,


#2

Here is 1-minute setup with very low grid - simple source and reverted gravity (add ffx gravity helper and point it up). No fuel, some turbulence and slow down it significally)
http://dl.dropbox.com/u/46208032/3ak_dryice.mp4


#3

try decreaising smoke buoyancy to make it behave more “dense” and heavy instead of increasing the quantity of smoke


#4

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.