Sure, I could save some polygons. but it doesn’t matter. 10.000 less polygons and you have the same framerates. Thats why I love that engine .
Here are some more shots of details and animated parts.
This is the cockpit of the exteriormodel. You have two models. The exteriormodel and an interiormodel for a more detailed cockpit. When you look from outside into a room the room is always dark or black. This is one thing to make vehicles much mor realistic than a simple illuminated interior.
Opened bombbay and retracted landing gear. You can also open the doors, the cowl flaps and rotate the turrets.
Perfect landing in Alpnach with full rectracted flaps.
The most polyguzzling part. The engines.
And a comparison between new aircrafts and history