Alright, I’ve been a bit slower than I would’ve liked in getting some progress up, but here’s a recent render.

And the reference:
http://vfxportfolio.com/files/ca3d445/fruitScene_reference.jpg
I’m suddenly wondering about the brightness/contrast of my monitor. It looks absolutely hideous on my laptop. :argh:
Anyway, contrast isn’t quite there yet. And the orange is definitely blown out. I’m using quadratic decay on the key light, so that’s the only object that’s blown out. I’ll either push that light out more or light it separately.
I am at least reasonably satisfied with some of the lighting on the grapes though - although the bounce light might be a little strong on some of the ones towards the front.
Now a question for Jeremy…or anyone, really: How would you go about handling the saturation of the scene through your lighting? This is assuming that for whatever reason you can’t adjust that in post or through materials, just through the lighting. The first scene I tried out I ended up canning because a lot of the fruits were bright, but not very saturated. Even if I could have matched the contrast of the scene, nothing looked at all right while I still had glaring yellow bananas.

