Frozen Stars of Creation


#1

I’m not going to elaborate too much on this piece, as the name sort of describes it and what it’s about.

It was built with basic shapes, sculpted, extruded, smoothed and so on along with added deformers and dynamics.

Two shaders each containing Maya’s standard procedurals were plugged in to a layered shader.

It was rendered in the Maya Renderer.


#2

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.