Frostbiten, one month till dawn... Fido Film


#52

wow…goood.very finely,


#53

Looks fantastic, the compositions are great!

One thing I noticed is the vampire in the bathroom, as he changes into a vampire face, and its mouth stretches open, the guys jaw doesn’t move.

But bloomin hell, great job.


#54

Thank you all for your nice words! The movie has actually had it´s run here in Sweden already, så FY skäms på alla er som inte sprang och såg den när ni hade chansen! :wink: At this years Cannes festival it was the hottest Swedish movie and was sold to: Australia (TV), Singapore, The Filippines, Malaysia, Thailand, Turkey, UK, USA, Canada, Spain and Germany (DVD). And then some. So keep an eye open so that you don´t miss it!

And now to answering your questions:


Foane:  

 "-how do you guys paint away the markers from the original plate? (what application do you use?)"

Well there´s nothing magic to it really, it´s just a matter of either clone-stamping them out of the way or tracking in some bits and pieces from the backplate to cover the markers. At Fido Film we use Shake as our primary compositing/2d application. Some tracking markers were also removed in the Avid DS.

 "-do you manually keyframe the 3D reference object you talked about earlier to match the markers?"

Not really, we start out with a "regular" track inside MatchMover. Then we bring in the reference geometry and attach each vertice to it´s respective tracking marker using the "rubber band" tool. With the three dimensional reference object in place the software can then figure out how the object moves in 3d-space. This track is then imported into Maya, our 3d-model is attached to it and voilá! Of course, sometimes there´s need for some manual adjustments and tweaking in Maya. Adding or removing keyframes where necessary.

[color=Silver]"-why exactly do you export that 3D reference object to 'Matchmover'? (can't you just link the head bone of your character rig to the 3D reference object in the same application?)"

Well, MatchMover isn´t a full 3d application. It´s just a tracking software focusing on just that. We then bring that track into Maya, which is our weapon of choice for 3d, for animation and rendering. I´m not really sure if this answered your question? Holla´ back at me if it didn´t :)

"-how do you erase the character's head (see mirror shot) without knowing what's behind him? (+what piece of software do you use for these things?)"

During the shoot we also make sure to get what is called a "clean plate". That is a exactly what it sounds like. A clean shot without the actor in it (and as such we have what is to be seen behind him). In this case just a clean mirror plate that is revealed with a custom wipe/mask. Again, Shake is what we use for this kind of 2d-work.[/color]


vfx:

[color=Silver]"P.S. Does this open up any chances for you guys to work on more featur efilms perhaps from U.S. shores?"

Well, I´m not really sure on an international scale but yes- we have a lot of feature work coming our way. It´s mostly a matter of getting the right kind of people too see our work, and to get the right connections out there. Time will tell!


[/color]MasterZap:

"Pray tell, though, are you the guys who was originally going to do a swedish vampire/[i]western[/i] crossover thing, or am I mixing y'all up w. someone else?"

Euhm... well... no, not that I know of at least. Nothing I´ve heard about at all actually, but it sounds like fun! Hehe.


SOE digital:

[color=Silver]"Was the blood running from the cut, in the digital scapel shot, CG?"

The blood was an in camera effect. Fido Film delivered a lot of practical on-set effects as well as the CG you´ve all seen here.
[/color]

boomji:

"francois(realviz) sent us your reel some time back...to convince some people back here ;)." 

Well then, were you convinced? :)


Okie dokie, I think I got it all down now? Just let me know if I missed out on someones questions or something!


Cheers,

J

#55

great reply Janak,

I have nothing more to say except that I wish you (and the company) a lot of succes!

thanks again,

foane


#56

thanks for the reply janak.

i’m convinced that a good tool is in GREAT HANDS :wink:

thanks again.

b


#57

whoah im spreechless


#58

This is awesome. This is how you feel film making. I love this concept a group of small guys using ingenuity, being creative to get something done like this.

It’s not a ton of 1000 animators to get one shot, but a group of creative folks in a small group getting that done.

This is what raw filmmaking is about.

Awesome. Great! Superb!


#59

Heh, and here I am thinking that this thread was dead like a month ago :slight_smile:

jigger: Thanks man, we´re all very glad to make you speechless!

Flog: Thanks dude! Yupp, it´s alot of fun working in a small team. But it´s also a lot of hard work and sometimes even frustrating enough to make you think “if we only had a bigger team…” :slight_smile: But hey, then the budget would have been lost long ago so we just have to bust our asses to do with what we have!

Cool that you guys dug this one out in the thread-trenches!

Cheers,

Janak


#60

Really inspiring stuff! Using digital masks instead of latex masks… well these last longer :wink: And you can really play with them. Thanks for sharing! 5 stars.


#61

Thanks, it´s allways nice to be able to inspire other artists! Yupp, that was the whole idea you know… to stretch what´s possible to do with standard make up and to do it within a limited budget.

Cheers,

Janak


#62

Is the download link down or is it just me? :shrug:


#63

Hm, everything seems to be fine, anyone else having problems with the links?
Do you see any images in the post at all (they´re linked from our server)?


#64

awesome work.
good watch


#65

I’m downloading just fine. But say, do you have a “large”, rather than just “medium”? :slight_smile:

CHeers,

  • Jonas

#66

:thumbsup: nice team work

but the animation of some character like the vampire walks on hospital ceiling

fantastic models and composting

congratulation in other works


#67

Sometimes I don’t feel worthy to even comment on a clip.
It’s like an amateur doodler telling Van Gogh “good job!” after viewing one of his masterpieces.

At any rate, great job!


#68

blz: Thanks, I´m glad to hear that you enjoyed watching the reel!

jussing: Doh! Hehe, I was just hoping for no one to ask really… :slight_smile: So I´m afraid the answer is no. At least you have some high res stills to look at… :wink:

malfyyy: Thanks!

MissouriMedic: Hey man, don´t say that- everyone has an opinion and they´re all welcome. Well, most of them at least… yours sure is :slight_smile: Thanks for the nice words!

Cheers,

Janak


#69

i am a newbie and i have only one question, how did u morph the human head into a vampire’s ? I mean is the shot began with a CG head already (human incarnation but photorealistically textured and rendered ) or is the shot began with live action human shot , and gradually morph into vampire incarnation ?

if the latter how did u blend the live action and the cg elements ?


#70

W:eek:W!!!
Fanstastic… nothing to say …:bowdown:
Keep it up…


#71

oglop: Well it depends on which shot you are refering to? The ones with the two guys struggling starts out with the real actors face and is then morphed into a full CG face (the vampire incarnation). Then it is a full CG face until it morphs back into the original footage of the actor in the end when he is knocked unconscious.

The same goes for the mirror shot.

The one with the “old” vampire transforming is a full CG head.

Anyhow, the blending of the CG and the backplate is a carefull mixture of 2d-masks created in Shake by our compositors and 3d-masks rendered out from Maya. The CG elements are then graded (color corrected) too match the backplate and voilá! Thats it, in short :slight_smile:

Scob: Thanks man, happy to hear that you like it!

Cheers,

Janak