Just want to state the below as opinion
as long as there are some kind of pole vector equivalent, and a reasonable spline solution (for bones, as mentioned before) I will be happy.
but, one thing that has constantly bugged me is having to create workarounds for motion and curve plugins that fail to read IK data. Thats just a no brainer, I can’t believe that has been left out for this long.
Also, the ability to at least test skelegon deformation in modeler. Dstorm can do it, why cannot newtek?
These have been my major gripes. I do say that, as my business grows and capital becomes less of a worry, we will have to shift to XSI methinks. It is a hassle to spend so much on the program, and then render nodes as well, but after spending some time learning it I am realising what they are charging for. Things work, they are clever, the workflow fast. It has been well thought out, and aimed squarely at giving a very polished tool for you to produce polished work within time/budget constraints, which is where the investment is repaid.
Don’t get hurt by these coments, I love lightwave, will always be my home tool, but as time goes on its still feels kinda pro-sumer. I love the morph implementation, making it very nice to do facial blend setups (“Stop Staring” style), but XSI has nicer control setup for that as well. With LW, everything feels really-good-but-not-quite-there.
I realise the size difference between newtek and avid, and the consequent resource difference.
Anyway, I don’t normally participate in “what-if” threads, but I just felt like offering thoughts and comments
hope the new year was wonderful for all!
new years love an kisses