For all of those you familiar with Maya, does MB have anything similar to maya’s freeze transformations (not like snapping with parent constraints).
For example, if you create a null and drag it over a joint, it has translation values. So, if connect that to your control rig in any way, then “go to stance pose” in the control rig, the null will not reset as well, so it would be nice to “zero” the translation values out on the null, but since the values were not zero, you would have to write them down to remember them.
Speaking of this situation, is there any way to set “stance values” for objects outside of the control rig so that when you go to stance other objects reset as well?
This stems from my post on reverse foot rigs, as the LeftFoot handle does not reset, and breaks the whole foot rig.
In addition, floor contacts with this setup seem to break the foot. If the contacts kick in and you raise the foot again, the ball remains bent.
A lot of questions, I know, but they all stem from the same setup.
Thanks in advance.