Freelance CG artist. Remote


Duggal Vissual Solutions NYC seeks 3D modeler

Responsible for modeling /uv mapping . MODO preferred. But any subdivision modeling software will be accepted.

Applicant must have extensive experience with subdivision modeling and sculpting of complex and highly detailed shapes. Experience with all or some of the following is necessary.

Cosmetics, Electronic products, Consumer Package Goods, Hard surface modeling/

Skills required
Excellent Subdivision modeling skills
Excellent Sculpting skills (Z-BRUSH, MUDBOX)
UV Mapping

Optional Skills
Texturing, lighting and shading upholstered fabrics Using VRAY for MODO

Please send Reel/[portfolio Link to
Please include your Hourly/daily rates and general availability.



You did not provide any contact info, so I’m replying here.

I do not have MODO or ZBrush, but I am a skilled Maya modeler and should be able to handle the workload you described.

I’m providing my demo link, which is to a generalist reel, but still showcases some of the modeling I’ve done. I can also provide some still renders of some hard-surface objects I built for a project that has yet to be released (I was given permission to do this by my client).

My reel link is

My shot list, resume and contact info are also on that site.

Thank you and warmest regards,



Greetings from zagreus!!!

I am very interesting in the same job post.

Studio Profile:
Zagreus Entertainment LLP - an independent gaming studio fully equipped with latest technology and highly skilled veteran artists with experience
of big studios from Game & Animation industry like gameloft (india) & dhruva interactive.

We do full quality test in Unity/UE4 engine before delivery of final files.It will ensure clean and smooth workflow in programming phase.


Art & Design:

Rigg & Animation:

Skype: zagreusent

Looking forward to your reply. Feel free to share your thoughts and question.

Thanking You!
Best Regards,