Hi Solomon,
It has been now two years since last time I used 3dsmax, and to be honest I have never used the power nurbs you mention. If they do what power booleans do vs normal booleans, it must be a mighty tool indeed…
I think that the best analogy that can be found with their implementation in Shade is, that they are the 3d version of spline gradients in Illustrator. Adding a loop is just a question of adding a vertex anywhere, and the loop is generated and interpolated. This is great because you never have an “illegal” topology, the program always takes care that things are ok. The curvature is controlled in the vertex by handles, somewhat like beizer handles, being possible to independently control the curvature in the U and the V direction.
I’ld say some comparison with Rhino could be done, but not without saying that Rhino is really more technically inclined, and Shade more artistically inclined (just as comparing features of Autocad vs 3dsmax).
BTW e-frontier bought Amapi this month, so there will probably be more cad-like functions in coming releases.
I did some tutorials to make clothing with curved surfaces while still a bit wet behind the ears (I must redo them, there are more efficient ways to do some steps, but I know that now…) maybe you could read through them and try them out with your Shade7 version downloaded. The page is a placeholder page, btw. You can find them here
