Tyson, I’ve been having a little bit of a play and have nutted out a few different parameters I need to tweak to get a result I’m after (damn having bevel off but the geometry being square and having no windows on it, did my head in, then set bevel % to zero and I’m happy)
BUT
Here’s a look at a screenshot and a render.
What’s happening with the glass and that texture on it. I got your texture pack, have I perhaps applied a texture randomly/accidentally to the glass. Looks like it. Clearly I didn’t mean to.
Also, near the columns at building corners in the viewport it causes some weird things to happen, some colour change, perhaps coincident faces. Not entirely sure. Is there a setting I should be using to prevent this? To shell the windows more or something?
And something that just came to mind, when you talk about interiors, don’t forget that pretty much every building these days is constructed around (physically hangs off) a central lift core, where all services and stair wells go, it supports 95% of the structure’s weight.