Thank you very much for the feedback, Gaso! Your comments are extremely helpful.
[b]Bugs/problems[/b]
- When previewing a wall with type 2 shutters, my Max seems to freeze seven times out of ten. I haven't been able to isolate any single cause or combination of settings for this.
Very odd…I’ll look into this. I found a problem yesterday regarding boolean options on shutters, but that was fixed in 52_01, which you are apparently using…so I guess that the problem you’re having is something else. Also, if you could tell me what version of max you are using that will help me isolate the problem, since the boolean operation being used by the script is different for max 8 and below.
- I was wondering about "missing" drain pipes and noticed they are sometimes generated [pointing towards the same corner on different sides of the building](http://gaso.1g.fi/bg/drainpipes.jpg).
This isn’t a bug
The drain pipe algorithm takes the side of the wall you chose, and then randomly assigns a wall corner to have the drain pipe travel down. If you’re getting 2 drains of 2 adjacent walls travelling down the same corner, like in your pic, that just means that the same corner was chosen for both walls.
I’ll put an option in the next version to allow you to choose either left side, right side, or random.
[b]Feature ideas, mainly related to modeling[/b]
- Floor selection for doors. A similar system as for walls would be optimal. In buildings on heavy slopes you might want to have a basement floor and doors on the second floor.
Good idea. Will implement.
- Separate ledge control for each floor.
Yep…this was going to be in the next version already 
- New window shapes: round, semispherical
This would be tricky, since I’m using max’s built-in window types for the windows…and they have no option for spherical windows, meaning to implement this I’d have to code up my own window algorithm. Not that difficult of course, just kind of time consuming. I’ll keep this in mind for future versions, although it might not appear in the next release. The closest you can get to this now, is by turning indents on and settings indents to rounded.
- Negative offset for windows (for lowering). Now offset can be only positive.
Good idea. Will implement.
- Option to skip window generation on beveled faces or inverted corners. Useful if you have small bevels/inverts.
You can already do this
In the window layer manager, just uncheck “Bevel front/back” on the layer that is generating windows.
- Option to create open/closed/half-open shutters at the same time. Now they're either open or closed.
I was originally going to implement this, but the problem I was having was that when they’re partially open they have the potential to intersect with covers/ledge-rails/other things…so I played it safe and just had the open/closed option.
If this is something you’d find useful though, I’ll implement it into the next version.
- Rounded indents for doorways
Good idea…will try to implement.
- Custom pillar outline by drawing (like ledges now)
I was definitely thinking about doing this. I was holding off on it for now but I’ll be making it a feature soon.
- Separate pillar control for building's corners
This is a tricky one, due to the way the pillars are generated. I’ll see what I can do though.
- [Extrusions](http://gaso.1g.fi/bg/extrusions.jpg) (rounded, square, hexagonal...) Negative extrusions might also be useful.
This might be something I can do…can’t make any promises now though since it would be difficult, with regards to the way details are currently created on walls.
- Custom roof shape by drawing (like ledges now)
Do you mean, roof shape as in the overall perimeter of the roof? Or do you mean, the ledge contour of the roof?