This looks like a great tool. Thanks a lot for sharing.
Cheers!
Greetings all,
First of love this tool. I cannot believe all this is free.
Second, has anyone modified or requested for interior stairs?
Maybe the author is thinking about this.
It would be very cool to have that feature as well.
Thanks.
Cheers,
SGTGunner
Hi Tyson
First of all, thanks for this amazing scriptā¦just had little issue. It dosent allow me to create a single floor building. It always jumps to five in floor settings no matter what i changeā¦
am i missing something hereā¦
Best always
Thanks Ivanisavich
my badā¦i didnt notice no of floor value in randomize tabā¦its all fine nowā¦
many thanks
Hi! I love this tool. What a good idea.
Just curious about a few things that would help me work with it:
1. Is there any way to save my own presets or BG project window between sessions so I can work on ongoing projects in the building generator indefinitely?
2. Any way to use meshes in a place besides the roof so I can add more details, i.e. window shutters, drain pipe
3. Any suggested workpath for converting the materials/uv to something gaming friendly / texture baked fast
Even if the answer is no to all those I'll still use it a bit but those things would be of interest to me.
edit for noobs like me:
I realized a few things poking around.
this is the newest version http://tysonibele.com/Main/BuildingGenerator/bg_plus_v01_562.mse
however it had a bug for me with roof generation so this one seems the best: http://tysonibele.com/Main/BuildingGenerator/bg_plus_v01_555.mse
It has save/load, and meshes for facade support! All stuff I wanted lol. So donāt download the one at the front of this thread. Or download them both if you want and compare for yourself.
bg_plus_v01_472 give me a syntax error in max 2012. Is it becuase I donāt have helium installed?
He Travis,
Iām not sure what you meanā¦both versions of BG (BG and BG+) support preset loading/savingā¦are you referring to something else?
2. Any way to use meshes in a place besides the roof so I can add more details, i.e. window shutters, drain pipe
In BG+ you can add meshes to any facade as well. First, add a āFacade Detailsā node to your floor node, then add your meshes to the facade details node.
3. Any suggested workpath for converting the materials/uv to something gaming friendly / texture baked fast
Unfortunately neither BG nor BG+ were designed to be optimized for games. All texture UVs are projection mapped, and the geo can get pretty heavy.
I realized a few things poking around.
this is the newest version [http://tysonibele.com/Main/BuildingGenerator/bg_plus_v01_562.mse](http://tysonibele.com/Main/BuildingGenerator/bg_plus_v01_562.mse)
however it had a bug for me with roof generation so this one seems the best: http://tysonibele.com/Main/BuildingGenerator/bg_plus_v01_555.mse
Whatās the bug?
BG+ wonāt run without Helium, no.
Unfortunately the developer of the original Helium plugin seems to have taken down the site.
However, for versions of max prior to 2011, you can find my old release of the Helium plugins here:
http://tysonibele.com/Main/BuildingGenerator/Install_Helium.rar
For 2012, you can try the version on MaxPlugins.de:
http://www.maxplugins.de/r2012_files/kees/Install_Helium.zip
Although for some reason I havenāt had luck with the installerā¦when I install to max I get an error. Maybe someone else will have better luck?
Hi,
I was wondering if its possible to get BG+ to work in Max 2014? I am getting a syntax error when I load up the script.
Thanks
Unfortunately the official Helium plugin has been discontinued, but updated builds are available from maxplugins.de
So, try to see if this one works for you!
Heya Tyson
Trying to get building Gen working for Max2014 just throws a error⦠I suspect this is because i need Helium⦠I have the latest source code from maxplugins.de but have no clue what to do with it⦠guessing i need to compile it?
Could someone help with this step or would how would I go about doing it.
ah⦠i see inside the zip under sample scripts and docs there is a compiled version⦠do I need to just add this in?
Hey,
In that .zip youāll find a ācompiled pluginsā folderā¦use the plugin for 3dsmax 2013 in there, because if Iām not mistaken, plugins for 2013 and 2014 are cross-compatible.
Thank you for that Tyson
I looked in there and eventually got it working, but your new version of building generator seems so different⦠is there a new tutorial or overview post/video somewhere?
Hey, thanks a lot!
Is there any place with the instructions on how to install it?
Havenāt been using 3dmax plugins for a while.
Thanks a lot,
I know this is an old post, but did you get BG+ working with MAX 2014? Which helium version did you end up using? Thanks!!
I have some question, Is this script Game friendly? Can it make Low poly models and LOD models? Good script, though.