free material library for all


#281

Blur plugs: http://www.blur.com/Tech/blurbeta_plugin_old


#282

Hi, saw this hasnt been updated for a while, so i thought i would post my latest smoke shader.

For more info, and download see here:
http://www.maxforums.org/forum/forum.asp?t=216911&r=27


#283

Absolutely Brilliant, brisck!!! It’s almost like having AB quality stuff without the AB! Nice Job, Well DONE!


#284

hey cant get it dont work the link


#285

nice work, that s nice, i usually use after burn for reallt nice explosions, but for smoke i think i will try yours

good job :stuck_out_tongue:


#286

Working link :slight_smile:
http://www.littlelostpoly.co.uk/Misc/Robs%20Smoke%20v1.zip


#287

P.s. something that is not mentioned in the Readme.doc is that the material currently hass issues with scale. I recommend you build you scene to a similar scale to the included sample file.

Thanks.


#288

when will your new version be out??
looking forward to it


#289

Can anyone please post/repost some car paint shaders ?
All the links I tried here were dead
Thanx


#290

hello spud,

the shaders you’re after are available here

http://frodo.hiof.no/~deetee/mrupload/index.php

they’re in the file called “CGtalk-mr.zip” whcih contains a .mat file

philip bruton


#291

ok thanx;)


#292

Is there any way you can make Rob’s Smoke shader be based on particle age…I mean that at the end there is only smoke not smoke and fire like the way afterburn do it???

and what kind of settings do you ajust to get a better result…I was playing around with it lot in the past but I didn’t really got any better result … it was all worse…
but anyway awesome work brisck1


#293

simply copy the ‘Flame’ (filter) map into an empty slot in your mat editor, then put a particle age map into the filter slot and then in the first partice age slot, copy the flame map you copied earlier. For the last 2 slots you can either add more copies of the flame map making it darker as the flames die out, or just put a dark grey and then black :wink:


#294

hey awesome brisck1…I will try that out
How did you do your flames in the image above…did you tweak some parameters or did you used the default??
thanks alot
your shader is great


#295

yes its all at defaults, If you open up the max file that comes in the zip, turn off specular mapping (should have left this out), and turn on flameFX you should see a similar image when rendered


#296

cool thanks brisck1…
I tried that one with a particle age and it seemed to be ok for the beginning…thanks for that tip…
when will your next version be released
thanks


#297

Originally posted by visualboo
[B]Yes, but if it requires anything besides just max, then if you don’t mind… just write a small txt file saying the required plugs/scripts and put that in the zip.

I’m also thinking it could be cool to separate these into categories like>

Brazil shaders
Vray shaders
Max shaders
etc…

and then maybe under those have sub-categories for things like metal, wood, etc…

what do you guys think? [/B]

have you found any good brazil shaders yet? cause im looking for some also :bounce:


#298

brisck1 I don’t really get it to look like yours in the pic and then I did one with a particle age map but that doesn’t come out very good as well…I think I will post a pic of that I have came up to


#299

ok post the pic and the max file and i’ll have a look at it


#300

ok here is a pic I made with the particle age map with some adjustments