Fred : Facial Reconstruction


#1

http://perso.orange.fr/harry.bardak/video/PSP_comp__h264.mov

This is a demo of the technic we used to capture an actor performance on our last project at Glassworks.

What we did :

  • Motion capture directly on the set (a la ILM on Pirates 2)
  • Face modeling and 1st Pass texture by photogrametry
  • Set reconstruction including geometry and light position.
  • Rigged in XSI.
  • Rendering within XSI/MR with the Miss_fast_skin_shader ( fed by 6 textures layers).
  • No GI/FG just ambient occlusion

Enjoy.


#2

this looks awesome!


#3

Perfect professional work- stunning.

May I ask, has the face been tweaked frame-by-frame or is there an animation system behind it?


#4

Testing my lip reading skills:

“Some people say that I’m just gonna quit…but they’re wrong”

Am I right? Hehe

Looks surprisingly good! And yeah, Id like to know if the facial was animated/tweaked and the main markers tracked for general movement, or how it was done. Nice job


#5

ha ha, agreenster, i think alike.
Because, i have problem my hear, and sometime, i like “reading” mouth.


#6

We had a rig for the head. The markers drove the facial expression and we had to do the skull animation ( rotation and translation ) by hand.
This was easy because I put 2 additionnals cameras synchronised to the main one. I was triangulating the position of the skull.

We could not offer to tweak the head frame by frame due to tight deadline.


#7

Amazing work!
Why didn’t you track the head in 3d using some of the markers??


#8

this is freakking cool the material is just pure gold, i really like the final look


#9

Because every thing was sliding so we got a wrong tracking as simply as that.
To track the head directly you need rigid marker. We couldn’t use a hat with markers on this project.


#10

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