This is a demo of the technic we used to capture an actor performance on our last project at Glassworks.
What we did :
- Motion capture directly on the set (a la ILM on Pirates 2)
- Face modeling and 1st Pass texture by photogrametry
- Set reconstruction including geometry and light position.
- Rigged in XSI.
- Rendering within XSI/MR with the Miss_fast_skin_shader ( fed by 6 textures layers).
- No GI/FG just ambient occlusion