i love those expressions! good job!
Frames Of A Neckling, Timur Baysal (3D)
its fantastic to see how the subpixel displacement technique is making such progresses, and can make your life easier.
i’d actually like Lightwave had this as well, but fortunately there are apps like messiah XSI etc. that make a good use of it. animated displacement advances the progress even more !
really great thing.
I like it because allow you not to waiste time working on scenes given the fact it all happens on rendering and that it allows to make a top notch work.
Hi how are you…I got your dvd and its great so far i only went through it fast to some parts i wanted to see, are u going to have any dvds with other polygon modeling methods like…edge extrusion. I usually do the head with edge extrusion, and do the body from primitives, cylinders for hand, body, legs…and model hands separately. Ears i do what u do, off the head.
That is all my question for you, i just wanted to ask if you have any other method than using a box to model. I love the way the outcome came out, but personally i have not seen anyone starting with a cube and finishing everything on that cube to model the whole body.
Another question would be, that if i want to add shorts or pants and shoes, i wouldnt have to model a whole body would i? Just asking if modeling everything from a box if its better than separating the head for animation purposes. thats all…i would definately order more of your dvds if u come up with new methods of modeling in poly. I am not a fan of nurbs anymore because poly these days are much better with texturing and saves lots of time on me especially with the help of zbrush now.
Thanks a lot for the great work that you do…hope to have more from u.
Cheers and have a happy merry xmas and a great holiday.
I think you mix me up with Tareq again. I havn’t released my DVD yet. It’ll be ready to release in probably in February 2005. I will also really try to make it so that very little questions remain other than: When’s the next one coming out…:applause:
Haha…ehh…I’m just kidding, but yeah, I’m planning to make a whole series that includes far more than just modeling!
I havn’t seen Tareq’s DVD, yet, but I bet it’s good…you should email him your questions…I think you find him somewhere in the thread! :shrug:
Merry Christmas to everyone!
Man…That is totally Mind Blowing…Need to start saving my money it seems…340 Poly’s with a displacement Map…Awesome work
Bloody awesome!! Don’t know diddly squat about polygons or Zbrush… but I gotta say your work’s fantastic!! ![]()
ok, this is my first post on cg talk. I usually just poke around and see what folks are up to. I’m a blender fan but love to look around to see what kinds of results other folks are getting with other apps. When I first came across this I was blown away. I still am really. It’s the first time in a long time that I have seen something that makes me reconsider how I am currently approaching things.
Anyway, here are my crits…
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in the middle head there is a wierd highlight on the right side of the nose. It makes it look like something is hanging from the nose or that the nose is somehow deformed. Comparing it to the other two heads it doesn’t look like that ragged edge is really there and because it catches my eye I thought I would mention it.
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on the head on the right there is a very dark shadow with a hard outline under his right jaw (his right not the viewers). It gets a little jagged and unnatural looking right up to the chin. Also his nose looks to be full of something that is taking away from the illusion of depth for me. Again looking at the other two versions it doesn’t appear to be intentional and again caught my eye.
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The skin on the top of the head appears to need more detail. It only stands out because the rest of the skin has such amazing amounts of detail.
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holy cow man. that is some amazing work. Far better than anything I have been able to produce so please take these crits with a grain of salt. It just appears like you are pushing the edge of realizm here…and I wanted to mention these things because they were the few things that pull it back to CG for me.
Best of luck and thanks for being so generous as to share all these great details.
i like the detail on the face, but im curious how much is modeling and how much is texturing, both of which i can tell you are great at.
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