How about some more custom crack patterns.
We have been working on that but it isn’t ready yet. I personally am getting bored of seeing voronoi in every ‘destruction solution’ that hits the market. We have a couple other methods of fracturing, like crack image and split plane, which at least gives users a couple other options. In the past I have seen users manually select the point cloud (which is just a particle object) and non-uniformly scale and translate it to break up the generic voronoi pattern. As we say at work: “If you’re not cheating you’re not trying hard enough”
how about some pre shatter deformations too And shatter based on stress maps of colliding geometry, or not shatter at all.
That is planned for the future. All of us at Fracture have day jobs in major studios so with Fracture its one feature at a time (when we aren’t getting hammered with OT). Time is not on our side but at least we know from experience the direction to go in as far as workflow and being pipeline compatible. All of us have felt the pain of using some piece of software that was developed by someone without first hand experience of working in production.
When this plugin is inevitably released, do you have an idea of what the price range would be? I’m not a part of a major film company, but I am planning on making a short film sometime in the near future and would love to be able to incorporate it into my workflow…price permitting of course.
Possibly Q1 of next year. We closed beta testing so we can actually devote some time to getting a commercial release ready. I can’t quote the price right now but the price will be more than reasonable.
Fracture-FX looks very promising, we just need to be able to buy it…