Power Infused Productions originated a short time ago as a pet project between a couple individuals with the intent to grow quickly and take on responsibilities from an established publisher, utilizing an existing IP to develop and enhance a world that would take gaming to another level. However, without seeing very little revolutionary coming from the development community, as well as after a setback or two, Power Infused Productions re-invented itself.
Currently working on the product Reprisal, Power Infused Productions intends to make Reprisal its grand debut. A first person shooter hybrid with role playing elements familiar to many, Reprisal is currently targeted for a near-simultaneous Mac/PC release with possible port for the XBOX entertainment system.
Reprisal was designed for Power Infused Productions by a ten plus year veteran of the entertainment industry with experience from the likes of Microsoft, Totally Games, and Eidos. Furthermore, Power Infused Productions maintains working relationships with a community of veterans willing to assist in the development of Reprisal.
Working actively with the investment community, Power Infused Productions is seeking an infusion of capital to finish the financing of Reprisal. Presently, the company IS NOT FUNDED. This means that at the present time any contracts/employment agreements stipulate a royalty-only payment with a standard salary coming upon said funding. However, full funding is anticipated by the end of Quarter 2, 2005. (Said date factors in industry standard trade shows where most development/publishing deals are usually signed.
Any other information can be provided upon request. Below is more information on the product Reprisal.
High Concept (What is it?)
Reprisal is a game that combines all of the elements of the most popular first person shooter (FPS) games into one package with RPG elements. Players of Reprisal will be able to experience the nail-biting action of Quake, the stealth gameplay of Thief, and the adaptive development of Deus Ex. The game is slated for an XBOX/PC/MAC release, however, other platforms [PS2] are under discussion for possible inclusion.
Story Overview (Whats it about?)
Reprisal is the story of conflict between three races over a space station (Joshua 20) at the edge of our solar system Humans have kept their CAT battle machines stationed there in case of conflict for centuries. The invading alien army, guided by a Prince who seeks to prove himself, struck the station first, seeking to turn these weapons against their masters. The plan goes awry, causing the CATs to turn against both human and alien, and trapping all three races together in a desperate struggle for survival.
Gameplay Overview (Whats it like?)
As the game progresses, the player will take control of beings from each of the three sides of the battle and learn to use their unique powers and abilities. These races are:
Cyborg Assault Tanks (CATs) Vicious and overwhelmingly powerful, these killing machines were once used to fight wars for humans. In Reprisal, they have turned against their masters and gone into a killing frenzy.
Humans Weak and devoid of natural armaments, humans are the most adaptable of the three races. They are also able to squeeze into areas of the space station the others cant access.
Aliens Masters of genetic engineering, aliens are capable of altering their own bodies to suit their needs. While not as overwhelming in force as the CATs, aliens have the distinct advantage of being able to retreat from battle only to return more powerful than before.
Playing each race requires a different skill set. For example, while CATs can charge into battle, wildly firing at everything, Humans need to sneak around conflicts, searching for a safe place to attack from.
While the game is set entirely on a space station, it has been designed to contain a large enough variety of environments to satisfy even the most hard-core gamer. During the course of the game, the player will venture through enormous mechanical devices, simulations of alien worlds, zoos filled with genetically engineered monsters, infested hallways that come alive, and even venture out onto the hull of the station itself.
Innovations (Whats new about it?)
Some examples of what will be put into the game are:
Adaptive characters The player will be able to adapt the look and abilities of the characters they play. In some cases, these changes will be minor and other cases will be major (replacing the lower torso with wheels).
Destructable weaponry and environments Certain weapons will become available that allow the player to knock holes in some walls and destroy some weaponry (to keep it out of the wrong hands).
Body specific targeting and damage - over forty different spots on the body
where the player can cause damage to the opponents.
Overlapping story lines Players will encounter themselves in previous and future incarnations as they play through the scenario.
We look forward to working with any individuals interested.