You know how many people make money and get their film seen in live action peices.
You have Sci Fi Channel showing them almost every single week, movies made for around 300,000 or less dollars.
You have a whole group of live action m ovie makers making some really low budget B movies and making a living doing it.
Why can’t it be done in CG?
Yes it takes a lot longer to do CG but once you have the assets you can make part 1 2 3 in a shorter amount of time.
I will disagree with this guy on one thing. Maybe for him making a feature length film with a small team is possible, but for a lot of people - a short is way more realistic. And after your second or third short and everyone knowing who you are - maybe then you can use your connections to get the funding and people to help you with the big project.
A short will usually get you no where. See the AWN article I sent.
As far as marketting you can still make money if you give your movie away for free.
You make it good they will come and there are ways for indies to get noticed.
Look at Dreamland Chronicles. Almost 100,000 views a day and around 6 million viewers all together.
with an estimated 6,000,000 readers worldwide and 100,000 hits on the daily site.
There are adsense running some 10 dollars per 1,000 views. That’s 1,000 dollars for unique 100,000 hits. Now imagine 6,000,000 a month come and you base your money on a monthly adsense fee. Not saying that is how many come but 6,000,000 equates to 60,0000 a month.
You do not even need adsense. You can have various commercials at the beginning of your show or sponsorship if you do it in a serial basis.
Some CPMs are even higher if it is specialized. I’ve seen a few at $50 per 1000 views.
Then there are Pay Per Action and Pay per Clicks that can run higher. Affiliate programs, etc.
Then you can compile and sale on DVD as a season.
Then there is merchandising that is possible. If you have cool characters that would make good toys.
There are so many opening routes.
You can skip the math in yellow
Your sweet spot is 10,000 dvds for most shorts. But that is usually you promoting and going at it alone. 10,000 sweet spot for Indies is still very good. 15-20 retail and work in shipping costs so it’s all profit and you are running 150,000 profit.
Broken Saints sold 10,000 units on it’s own at retail 50 bucks a pop. 500,000 dollars is a good chunk of change to share between the group. If you did the assembly line style and di most the work yourself that is a good deal to make.
My work style is going through this method
I’m not a modeller
I’m not a rigger
I can texture a bit
I can storyboard
I can write
I can animate
I can mocap
I can do the compositing with a little help.
I can edit
Machines can render at night.
Voice overs not that difficult. I found actors who can do that.
Music and sound fx are just as easy.
So for my movie I’m working on I need a few modellers and some riggers.
2 riggers and 3 modelers
1 Texture guy
1 Storyboard, composite, write edit, animate .
Actors and I do the mocap
Musicians do the music
I get 1 sound guy
So far it’s me, 2 modellers, 1 rigger, I texture guy, 1 compositor, 1 musician and promotional bands that add to soundtrack,
I do the rest.
Modeller take 2 months to model the 10 character models
1 do extra morphs in Zbrush to change up the Universal man and woman
Rigger takes them as we make them.
Texture guy paints them as they come down assembly line and takes 1 month for textures.
Compositor and I take 1 month to composite, most is done in camera.
1 musician is writing the peice based on animatics.
7 actors 3 weekends of mocap work and voice over work.
All in all in my production there is a neeed for 13 people.
I sell 10,000 units of compiled DVD as I’ve noticed this is average in comic sales and indie dvds. Retail for 20 dollars to a niche market, maybe even higher but lets leave it at 20 for now. Have person pay for shipping, handling and storage as a surcharge.
Take out 1 dollar per CD as cost upfront you’d have to pay for DVD replication.
10,000 x 20 = 200,000 - 10,000 - 20,000 taxes = 170,000.
Pay people per merits and time spent on project.
Actors get paid twice guild pay= 7 x $250 x 9 days to shoot = 15,750 + promotion
Musician = 15,000 + promotion
Modeller 1 and 2 = 40,000 for two months of work
Texturer = 20,000 for 1 month
Sound FX = 15,000
Compositor = 20,000
Pay Yourself less since it’s your film = 20,000 for full but get 80% of other revenue gained and pay everyone else a 20% cut of the pie.
So if you do get a million viewers a month by some chance that is $10,000 per month from adsense, adverts or whatever kind of sponsorship deal you can get. Keep $7500 for yourself each month.
In other words there are ways for people to make a little money out of this. They do it all the time in the LIve Action and Flash media. Whose to say we can’t do it in the CG.
In fact that 4 man team would be cool.
170,000/4 = 42,500 BUT I’ve seen people sell to smaller foreign international distributors for 300,000 + so ad that if you get a distributor for foreign market.
Potential is there. Instead of just looking at short term, we might not get paid. Look at the long term like a BUSINESS INVESTMENT.
You would be risking your time but it can and will for some be a huge payout.
Imagine some guys go together made something similiar to that Hoodwinked film at the same quality and got distribution and the film made 10,000,000 as your cut? Divide that 4 ways.
Potential is there but it is a business risk and investment.
Thing is though if you go to any modelling sight, you will see 1000s of models and pretty pictures folks have done of Spiderman, Hulk, Wolverine. If I see another Hulk or Wolverine on Zbrush I’ll scream. Why not throw someone a bone and model a character for fun with the stipulation that if they make money they pay you a profit share for your work based on merit? Those Wolverine models and Hulk models ain’t making you money, why not pop it on something that might while getting the same practice you would get from modelling wolverine? Possibly better spent time.