Agreed, Hamburger… I’m going to approach the spPaint3D creator about the possibility of doing a texture-based raycasting. Where it would fire a user-set resolution of rays and place the instances based on a grayscale map or something… I don’t know. It’s gotta be possible.
I did just read that Carbon Scatter for Maya was released though; never got accepted for beta, possibly due to my constant bashing of Vue awhile back. But I have low hopes for that solution; if it’s half as buggy or wonky as Vue itself, nothing but headaches. Perhaps they have a demo up already, maybe worth a shot like others have said.


