hi guys, my first post here :wise: :buttrock:
great thread and very informative.
I’m playing around with pfx trees for a few weeks now and it’s damn hard to create some (at least for me) good looking bushes and trees. I’ll scatter them over the grass with the spPaint3d script, which is awesome but at first I want to create many of them for a kinda unique feel.
I tried the magic uv-split-script for the leaf shader but maya just couldn’t handle it? after 15minutes of “working” I killed the .exe , dunno if it’s normal. It was an oak with 800.000polygones. But I’ll try that again.
What do you guys think. Is it better to paint the grass with pfx and edit it as I’d like it or using a custom grass patch as a proxy object?
painting all the proxies over a huge landscape is a pain in the ass and using those scripts that scatter the proxies automatically on vertices/faces/edges take so much time to create them (and since maya doesn’t tell me any progress I don’t know how long it would take on a ~100x100 plane).
anyway here’re two renders.


-matt

thanks again…
!

