Joie what Tostao just pointed out, is that if you group the polymesh box, which holds the mip_binary_proxy node, under a new empty group, and you instance the new empty group,
all the new instances, will inherit the same polymesh box with the mip_binary_proxy node, connected to its Geometry Shader field.
The workflow of grouping maya nodes, under an empty group, is often used to animate maya nodes, which already has some sort of deformer applied, or some of the attributes already keyframed.
I just rendered out 11 copies of a few millions poly Ivy object in Maya 2009 sp1a, with very elaborate mia materials and misss_fast_skin networks, applied to the leaves and branches, using this workflow, and everything is ok…!
Using the scanline and the standard Bsp algorithm…!
For more Info’s, check this links:
http://forums.cgsociety.org/showthread.php?f=87&t=607924&page=1&pp=15&highlight=binary
http://forums.cgsociety.org/showthread.php?f=87&t=802195&highlight=proxy+instance
Hope it helps…!:wavey:
Alex





