Forests in maya mental ray.


#361

just made a quick test:

  • 4 diferent trees

  • each one duplicated 800 times

  • only instances

  • with cut out opacity

    • 114235020 polys

    -render time 29 minutes

(i can’t upload more than a 95kb image so it’s on this link) http://img33.imageshack.us/img33/4548/29min.jpg


#362

nice …what specs does ur machine have…


#363

I7 2.67 GHz / 6GB ram / windows 7 64-bit


#364

Jesus. Using only instances? I am amazed your com didnt run out of memory.

Anyway its gorgeous buddy. Just gorgeous


#365

Jesus. Using only instances? I am amazed your com didnt run out of memory.

Anyway its gorgeous buddy. Just gorgeous

This is the point of instancing. It uses very little more RAM at rendertime than the original 4 trees would by themselves. And if you’re on a 64-bit machine (with Windows and Maya also 64-bit, of course), then it’s not an issue to push past the gigapoly level. I have yet to see terapolys, but I’m sure one could pull it off with less than 16GB of RAM.

But yes, those trees do look very nice and cleanly rendered!


#366

Thank you all.

Kinematics: As far back as i remember the ram did’t passed the 2gb.

I have some more tests that i have made before this thread started, i will try to find them to post later.


#367

A quick shading-test with techniques mostly picked up from this
extremly useful thread, trees are plain xfrog-ones.
And some grasstests to go with the trees:


#368

Looks great Visua?
Could you give us a blow by blow of how you created the grass?


#369

PaintFX instancing would be my guess.

It’s some mighty impressive CG grass! Nailed the shading perfectly.


#370

Amazing grass Visua, congratulations…!
Great example of the Mia translucency workflow,
discussed in this very useful, and informative thread…!
Pfx converted to poly and instanced with a Mr bynary proxy node, correct…?
Ciao…!:applause:
Alex


#371

Simply amazing grass, especially the first render. This thread’s helped me a ton, too. Here’s some cheap and dirty palms made in Onyx, test rendering a scene-in-progress. Still need a lot of work on these, as palm leaves are a lot different than the broadleaf trees I’ve been playing with for the past months:

(I don’t know why CGTalk is resizing images, but I guess that’s cool…)


#372

Beautiful renders Visua.


#373

instances are the way to go if you ask me.


#374

great visua :beer:

infernalDarkness, the leaves looks great, i will give more detail to the palm trunks, some bump or displacement.

Alex, what about your book?? all we are looking for it


#375

InfernalDarkness: i’ve made so me tests with palms and some other trees some time ago, using the same process as described here but softer.

http://img43.imageshack.us/img43/3447/plantas.jpg
http://img651.imageshack.us/img651/3103/arvorescontra01.jpg
http://img195.imageshack.us/img195/1305/palmeiras01.jpg
http://img229.imageshack.us/img229/6092/palmeiras.jpg

Visua: Great grass shader. does it work that good on with diferent ilumination? front and back light?


#376

Unbelievable thread!!! Soooo many things to learn, and exactly this kind of topic i was looking for!
Thanks to tostao_wayne, infernal, and everyone else who shared their progress and tips on how to approach this subject. Gonna give it a try in next few days, and i really hope i’ll get some results.
Now i’ll go and read the thread from the begining… :slight_smile:
btw, beautifull renders, and i also liked the renders from Visua, so Visua, could you give as a brief setup of those renders…is it the same things that is already talked about in a thread, or you’ve made something different?


#377

If you have a box with a binaryProxy node attached to it and you instance that box, the binaryProxy node doesn’t work at all, am I missing something?.

Thank’s.


#378

yes if you first group the box, and instances the group.
or uses a script to reconnect the binaryProxy to the instances.


#379

Don’t know how the hell did you figure out that…, very impressive Tostao.

But, the 9 binaryProxy nodes issue remains the same with that method too… :frowning:


#380

have you tried to install maya 2010?? to test if the proxies issues remains