I am rigging my first complete 3D character and have run into problems with the forearm twist following the wrist. I used wire parameters with 3 twist bones set to follow the wrist at 80, 50, and 25 percent weight. There is a forearm bone close to the elbow that has no influence from the wrist. It causes some banding when the characters hand is out and the palm facing up. Would I fix it by changing the wire parameter ratios or smoother skin weights?

