hello all, I was wondering if there is a way to force normals of selected objects to face a camera?
Ive looking into the polynormal command, so i understand how to just flip the normals. But I couldnt really find a way to have it understand if they are facing towards the camera.
All the objects should be planar to the camera and parented to it, if that makes any difference
im doing this in maya python btw 
thanks for any help!