Any one ever found a good way to force a plugin simpleMod to update? I have found that unless on of the parameters of the modifier is animated the modifier will not update in the scene.
I have a modifier projecting its mesh to the surface of another. The only time that the mesh updates is when the target mesh is being moved interactively moved in the scene. If you animate that mesh and scrub the time line it doesn’t update the modifier. If the object the modifier is on is moved or animated it also doesn’t update the modifier. If keys are set on any track for the modifier it will up date only between those keys.
I’m just prototyping in Max Script but wanted to release it as a freebee but if it can’t do this it really has no point.