chikega,
I started yesterday with some procedural noises, and I will look what I can come up with - it will take some time though.
Most of the Lightwave-ones are possible, but the C4D stuff with the funny names is just about the same but adapted to the C4D-material system that didn’t support real layered textures up until the latest version. Bhodi|Nut, the guy who did them, sold those as seperate plugin-shaders called “Smells like Almonds” until Maxon bought them… They tend to buy half of their stuff from others recently 
The main problem with procedurals in messiah is currently the bump channel, that is acting completely weird. The texture is visible on every other channel, but as soon as you plug it into the bump channel, it’s gone and does nothing…
Daniel, the guy who did the Darktree shader, ran into the same problem and Lyle gave him a hack-solution that I will try to implement too, but it is very strange and seems to me to be the main cause that makes bumps from procedurals in messiah look weird…
So I tend to wait for the next patch…
)the it would be cool to use those textures to drive some deformation ( mesh displacement )that we can tweak in viewports ( basically procedural modeling ) .


