Hey, your examples are fantastic! Now I know why my testing got me nowhere - I used lights that come from the side or from behind and above, but not from directly behind the mesh…
I mostly got the effect you mentioned, that dialing up translucency makes the object darker if it is lit from the front or side. While this may have some relation to reality (wet paper looks darker and is more translucent), it isn’t what I need in a renderer 99% of the time. And since the scattering in real skin or wax etc. dampens this behaviour a lot like you said, nature doesn’t show that as extreme as messiah.
I can’t always stick a lightbulb behind the ears of my characters - they will strongly protest against that kind of brain-overheating 
At least I now understand how it is meant to work - let’s hope that this is more controlable in the future, Lyle mentioned some time ago they will move the SSS-stuff to a seperate shader…
Thank you for your work and examples!
Thomas Helzle

I’m hoping the tie-in to DarkTree becomes more robust over the next few months. It’s nice that DarkTree can be used with so many different apps.




