Well, here’s my latest derivation of the preceeding images. I modified the stomach object to make it appear more embryo like. It’s not accurate - but it does give us something to try the shaders on. Here, I played with the Weightspot nodes tied into two Metaeffector effectors. One effector is subtracting from the other and is tied into the Thickness parameter via a Multinoise node in order to create an eye object.



The effectors seem to be surface based and not volumetric. So, the same result could probably be achieved with image maps - but it was interesting to play with. Now that I think about it, a grey scale image map could probably be used to vary the translucency or, in this case, the thickness parameter as in G2 tests:
http://www.3ddmd.com/G2_tadpole.htm
That will be the next experiment:)
Oh … the above image rendered in 2 min 40 sec at 640X480, AA Enhanced Level 4, Light source: Environment & Direct, GI Type: Monte Carlo, GI Samples: 3, GI Depth:1, GI Intensity:0.5.
This is on a PIV 3.2Ghz, 800mhz FSB, 1GB RAM HP laptop.