I’ve compiled a list of 42 features as a wish-list for the next C4D release (20 page PDF) to send to the support team.
Feel free to add your long-awaited feature here and I will add it to the list with a detailed description to make it more appealing for them to implement it.
Before I send it I’ll drop it here for peer-reviewing.
So far the list contains the following:
- Tool that collectively manages objects scattered in Object Manager as if they where under the same Group
- Instance Proxies for clones
- Hair Material Enhansements
- Hair Guides Conversion to Bands
- Polygon-cutting Splines (polygon shapes from projected splines)
- Object/Attribute Replacement Tool
- Material Manager Unification
- Draw Splines on Surfaces
- Export Movies to GIF
- Uninterrupted UV Unwrapping (no islands)
- Retopology Tool (for scrambled meshes)
- Selection Tool Enhancement
- Bend/Roll Effector
- Shader to Spline Object
- Sculpting Enhancements
- Vector Displacement
- Bevel Shader
- Parallax Mapping
- Spherical 360 Panoramas
- Enhanced Boolean Object (blender-like beveles)
- Enhanced Lathe Object (Blender Bsurfaces)
- Photogrammetry
- Enhanced Symmetry Object
- Optimized Post Effects
- Scheimpflug Principle for cameras
- Better Depth of Field
- Object Stacking
- Drag n Drop to Python cmd
- Intergration of LUTs
- Kalidoscope Effect
- Render Manager (for rendering planning)
- Versionless Saves (for compatibility with past versions by simply ignoring non implemented stuff)
- Follow Object Tag (crossover between the Align to Spline and Target tag)
- Editing with Symmetry Mode
- Texture Blending for Volume Mesher and Metaballs
- Procedural Modeling Node Manager
- Target Tag Enhancement (for targeting with other than z axis)
- A Close App window with Cancel option
- A central site HUB for plugins
- Volume Shader
- Depth Shader
- Measure & Construction tool Enhancements
This is meant to be a productive thread so please refrain from telling how shitty c4d you think has become compared to other apps.