Ok, So I’ve gone through the story boards a number of times now.
Before I start getting into the grunt of the sound tests, I’m really curious to hear about how others are visualizing the sounds of this film.
I can see it working many ways, but here’s two primary ideas.
Subtle, uncharacterized sounds. Sounds that really sell the believabilty of movement in a 3D world. Let the emotion talk through the movement, and primiarly use the SFX to sell the solidity of the objects in the scene.
Or…
We could also have some fun by giving the objects a voice. Not physically audible speech, however a series of ‘almost’ engilish ) gruns, moans, heavy sighs that will really give the world some emotion, humor, and style.
A good example would be slight grunts behind the bangs as Orange repeatedly hits his head into the wall. These grunts would indicate a blur between force, and pain. We could even invent a gruntled language for their world. where you dont know exactly what is being said, but on the same token, you know because of how its said.
Just two ideas, curious to hear others. Then we can do some examples and tests and see what we think works best.
This is going to be alot of fun ![]()