Hello,
I am having quite a problem with the focal distance from ZBrush and Maya. I sculpted a head in ZBrush, thinking that it will look exactly the same when I will import in Maya, but I was so wrong…When importing in Maya the head is very distorted.
It appears to be from the focal distance of the camera. I did not knew that ZBrush and Maya have different focal distances on their cameras :sad:. ZBrush does not even have proper settings for the camera, just FOV.
Does anyone have any suggestions on what can I do to correct this? The only solution that I found was to increase the focal distance in Maya from 35mm (as in the picture below) to +60mm.
