This is a little something I’ve been working on. At this point it is almost complete so I’m not sure if there is any point to posting it in the WIP section. Anyway, just in case there is some last-minute feedback, here it goes:
It has been modeled mostly in 3ds Max, minus the soft parts of the ammo box, which were made in Zbrush. Baking and texturing in Substance Painter and rendering in marmoset Toolbag.