I’ve recently started playing around with fluids and have gone over a lot of the threads on the board regarding them (mainly the Fluids Fire one, awesome information). What I want to achieve though is the fire as described in that thread, which I’ve gotten down really well, but I also want a nice self shadowed billowing smoke coming off from the top of it. I’m not sure what controls I need to adjust to get that effect. Basically to give you an idea of what I’m going for is an effect like that of in the movie Pearl Harbor when one of the planes was shot down it left a nice billowing black cloud of smoke from the damage done by the opposing forces guns. Fire was flowing out of the engines which I’ve got down, but I’m just not sure how to achieve the smoke. I could easily do this seperately with particles, but that would negate the whole exercise. I know it can be done, would I need seperate emmitters for that effect or could it be done with just a few emmitters in say one container, and if so what settings control the burnoff of the fuel of the flame causing it to smoke? I’m just not sure where to start so if anyone has any suggestions or could point me in the right direction I’d greatly appreciate it. Thanks!
Bill

