ok I put the question in the shortest way I can…
How do you setup your maya scene for render your fluids in linear with exr?? This is what I do:
in the renderglobals, I set exr, buffer 16bit half.
in the render view, display 32bit hdr. In the colorManagment I leave sRGB for both image and display profiles.
When I have rendered a nice exr, I load that in nuke, and in the reader node I change the color space to sRgb. Or in another way, I leave it the default linear, and then add a grade node, and set the gamma to 0.434.
I always worked in this way with mr, always assuming the linear render for fluids was "broken".
Is this actually right?
thanks
Alberto


