Cheers guys!
John: I did use a couple of Krakatoa passes on that first shot., one for foam and another one to give a bit more randomness to the water itself.
Hey Paul, how u doing matey.
The sim on the wave scene must have taken something like a day, its actually a bit longer, on the original setup I had 3 different camera perspectives, on a 64bit machine,8 Cores and 8 Gig Ram. Would have been impossible otherwise. In total there are 4 emiters, although in the end I only used 3 for meshing, 2 for the liquid and 1 for foam.
The bitch was the rendering, on average there was around more than 10 hours per frame, with the longest frame render at around 40 hours.
Rendered with VRay, with GI n Motion blur…plus the extra Krakatoa passes.
Ta ra.