I’m workin on some stuff right now. Hope to have it up sometime today, we’ll see how the weather outside pans out 
Here are some useful bits of MEL that I use to toggle the fluids when editing. Code is probably a bit overdone but I want to ensure you’ve selected a fluid 
This is a MEL script to aid in visualizing the Fluid Texture.
http://www.highend3d.com/maya/downloads/mel_scripts/dynamics/Fluid-Texturizer-4629.html
This code is for toggling the boundary to help modify the resolution Once my res is set I like to work with the fluid in Bounding Box mode…
string $sel[] = `ls -sl`;
string $shape[];
if (`nodeType $sel[0]` != "fluidShape" && `nodeType $sel[0]` == "transform") {
$shape = `listRelatives -s $sel[0]`;
} else {
$shape[0] = $sel[0];
}
string $obj = $shape[0];
clear $sel;
clear $shape;
if (`nodeType $obj` != "fluidShape") {
warning ("Please select a fluid object.");
} else {
int $boundary = `getAttr ($obj + ".boundaryDraw")`;
if ($boundary > 1) {
setAttr fluidShape1.boundaryDraw 1;
} else {
setAttr fluidShape1.boundaryDraw 4;
}
}
This code is to toggle on/off the Fluid Evaluation so you don’t have to dig for it in the AE.
string $sel[] = `ls -sl`;
string $shape[];
if (`nodeType $sel[0]` != "fluidShape" && `nodeType $sel[0]` == "transform") {
$shape = `listRelatives -s $sel[0]`;
} else {
$shape[0] = $sel[0];
}
string $obj = $shape[0];
clear $sel;
clear $shape;
if (`nodeType $obj` != "fluidShape") {
warning ("Please select a fluid object.");
} else {
int $eval = `getAttr ($obj + ".disableInteractiveEval")`;
if ($eval > 0) {
setAttr fluidShape1.disableInteractiveEval 0;
print ("Evaluation enabled for " + $obj + " ...
");
} else {
setAttr fluidShape1.disableInteractiveEval 1;
print ("Evaluation disabled for " + $obj + " ...
");
}
}