Wegg,
Actually, I like the first one.
I like the later ones two, but they have a “painterly” quality which seems not quite John Berkey, but not quite real…if you know what I mean. If you’re doing realistic, I’d tweak the first one. If it’s a “beauty” sot in even a slightly hyper-real or stylized environ, the painterly one is great.
The second image posted seems like I’m watching some game play and the clouds have NO density, ad feels very fake to me. A cloud that size would have “misty” sections, but the center volumes of any specific area would be dense…right?
I love clouds and always hoped we’d have some good solutions. I’m finishing up my Masters, but hope to start on a personal kid’s project, and will probably be doing most clouds on cards, as mentioned above, but will probably also need some volumetric ones.
You’re definitely zeroing in on it!
Best,
Rick