I need to animate the an object’s color so that it looks like being flooded with color.
I need to have a generic procedure/script/plug-in that can take any shape and flood it with the given color over time (few vertices per frame). If the object has textures, the not-yet-colored vertices should retain those texture colors.
How to achieve this?
If I use ramp textures, the flooding is not continuous (the vertices are colored as per the UV layout and not as per vertex neighborhood).
Besides, the given object might have mutiple textures associated with (for example, a character exported from poser will typically have different textures associated with its different body parts).
So I am looking for the best way of handling this.
It should be as simple like, take a shape and fill its vertices with color one by one, each frame. But could not find if I should create a shader node or color node or utility node :sad:
Any ideas are appreciated.