Originally posted by Yardie
:wip: hello agian. IS there any one out there that can exlpain in plain English How to get “flocking” to work in AM. The instrutions in the AM turoial book talk geek jargon. I suspect the flocking in AM dont real work and there is some kind of plugging out there that costs ten times as much as AM for the job.
Well it works as far as it was designed too, but depending on your needs that may or may not be good enough for you. As much as has been improved in other aspects of A:M flocks are pretty much the same since v8.x
To get a basic flock set-up simply right click on the chor and choose the type of flock that you want. Then drag and drop a model onto the flock. that’s really all there is to the basics of it. you can then drop an action onto the model in the flock to animate the members. The varrious settings on the flock properties control the members of the flock in number, behavior and size/shape (to a certain extent)
Once set-up the only thing you must know is that you have to have show particles on in the Options panel to get the flock to draw the members.
Typically i use flocks for static groups, it works great for grass, and leaves etc.
Well I must admite v10n is the most stable for making paths. I cant understand why Hash has an FTP site with a Motion Catputer folder that has Actions. But nobody has gone to the bother of labling what character there meant to work on. Every one of the actions I tried Mashed my modles into unimaginable shapes. What a waste of web space and peoples time. huff!! pufff. hissssss -
There are still days I miss 7.1, but 10.0 is very good and 10.5 is even better. the Mocap folder holds mocap data that has been put onto one of the numerous hash skeletons. since they are under the 2001 folder you can probably presume that any model with the 2001 rig in it will work. that being said…
the less said about mocap the better :rolleyes:
-David Rogers