Name: Ethan Luo
Software: Blender, Photoshop
Here’s my entry for this year’s BWC(Blender World Cup) game. And I’m luck to get the 1st win.
A lost fantasy world, as her legend floating way nobody know where she will be.
The following tech and tips are used in this work.
SSS shade and displacement map modify in lady body.
Sculpt on low ploy to bake the Bump and AO map.
Fall-off node for fish and body shade.
Texture in light to create caustics effect in water.
Alpha texture mapping to create the underwater light.
Camera mapping and Project mapping to create the rocks and hill.
Blender 2.49b Internal render for each layer and composite in photoshop for color balance.
Node pipeline set on glow effect.
Matte painting on two bird and night feeling.
Total works time: About 1month.
Render time: 2hours for all layers to output.
Render Size: 4977x3794 300bit. JPG quality 12
please check the wip thread from the following thread:
Hope you will like my work.